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MoneySmart: Light up the globe!

This unit of work will help students make an informed choice on which light globe to use from the wide range of light globes now available. Their choice will be based on cost, value for money, life span of globe, light output and energy used. Students will also gain an understanding of how light output and electricity (energy) ...

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Sphero slalom lesson

In this lesson students explore slalom sports and how competitors maximise speed when completing a course. Students research different slalom sports and then share their findings with the class. Students investigate the impact of distance and friction on time to complete a course through digital and unplugged activities. ...

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Mapping our waterway

This is a 29-page PDF unit of work for year 7 that comprises a two-part teaching and learning sequence on waterways. 'Assessing the health of the waterway' involves students collecting data to assess the water quality of a local waterway, while 'Creating a map of the waterway' involves them using Google maps to display ...

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Water: learn it for life! - year 7 science

This PDF unit of work is one of a series of resources accessible by searching the list in the series.It includes two teaching and learning sequences: 'Water journeys' focuses on the water cycle, and 'Pure water' focuses on the processes and people involved in creating and managing drinkable water. It provides Australian ...

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MoneySmart: The house of needs and wants

This is a unit of work integrating aspects of the mathematics, English and science curriculums around planning a school breakfast. The unit was written for year 3 and is intended to take about 12 hours. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities ...

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Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...